What are they? Same as already on this forum or changing?
Just interested.
Mike wrote:Outdoor will probably be elimination rather than capture the shield for outdoor. I'll discuss with the centre owner shortly for his advice - experience shows that the centre owners at places that care (like the site we are playing at) are the better formats.
Mike wrote:DL = We will be following the USA Armageddon with their format. Essentially it is the same last year with major negative points for losing a life. I'll try and locate the format from the Darklight forums... due to the fact the arena isn't open yet I've no idea where anything is. I'm not going to be able to get to the arena before the event so we are in Marvin's capable hands as GEM placement etc. This really is a neutral arena.
Rhea wrote:Cool.
Targets active in SM? Hope only the 2 neutrals on or things will go haywire with nukes!
Game Settings:
10 minute games
1000 ammo per life
10 Energy
99 lives
Credits are not restored on life re-spawn
Ammo is restored on life re-spawn
Friendly fire: On
+20 per tag against opponent
-10 per getting tagged by opponent (6 sec downtime when getting tagged)
-0 per deactivation (10 sec downtime per deactivation)
-20 for tagging own color
-0 for getting tagged by own color (Player receives 6 or 10 second downtime for getting tagged and 1 point energy loss)
-20 for getting tagged by a GEM
======================================================
Abilities Settings:
Big Point GEM - Cost 13 Credits - color neutral - 3 second fuse
Awards 390 points + 3 second Invulnerability
Megapower GEM - Cost 4 Credits - color neutral - 3 second fuse
Awards 60 points + 30 seconds Megapower (Megapower removes 2 energy per hit against opponent)
Invisibility GEM - Cost 2 Credits - color neutral - 3 second fuses
Awards 30 points + 30 seconds Invisibility
Energy Buff GEM - Cost 1 Credits - color neutral - 3 second fuses
Awards 5 points and 1 Energy
=====================================================
Gem Ratios:
1 and only 1 Big Points GEM | 1 Mega Power : 1 Energy : 1 Invisibility
=====================================================
Notes:
- When designing the Arena, the Big Points GEM should be centralized
- When designing the Arena, the Megapower GEM(s) should be closest to the Big Point GEMs, and distributed evenly.
- When designing the Arena, the Invisibility and Energy GEM(s) should be distributed evenly.
======================================================
Example Formats:
3 GEM Arena (Ex. Maxx,, Uniontown):
1 Big Point GEM, 1 Megapower GEM 1 Energy GEM
5 GEM Arena (Ex. Web, Cinncinati):
1 Big Point GEM, 2 Megapower GEM, 1 Energy GEM, 1 Invisibility GEMs
6 GEM Arena (Ex. Laser 1, Wantage ):
1 Big Point GEM, 2 Megapower GEM, 2 Energy GEMs, 1 Invisibility GEM
8 GEM Arena (Ex. Blazer, Austin):
1 Big Point GEM, 3 Megapower GEM, 2 Energy GEMs, 2 Invisibility GEM
Mike wrote:Zone = Same as all the other years. Two colours, reload in the middle, two shots/sec etc.
Rhea wrote:Still think we should play LOR as ours.
Mike wrote:As far as game formats go I have always said we'll use the established tournament format where it is available. In this case zone tournaments were run with the format we will use in 2006. There have been no tournaments since then, and to count it really needs to include 3 or more centres and be at more than one site.
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